This book explains in a clear and coherent manner how Unix works, how to understand existing Unix programs, and how to design and create new Unix programs. The book is organized by subsystem, each presented in visual terms and explained using vivid metaphors. It breaks the information into manageable parts that can be presented, explained, and mastered. By using case studies and an extremely reader-friendly manner to illustrate complex ideas and concepts, the book covers the basics of systems programming, users, files and manuals, how to read a directory, using 1S, writing PWD, studying STTY, writing a video game, studying SH, environment and shell variables, I/O redirection and pipes, servers and sockets, writing a web server, license servers, and concurrent functions. For Unix system administrators and programmers, network programmers, and others who have used other operating systems and need to learn Unix programming to expand their skill sets.
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